Trap
CounterSolemn Accusation
Archetype:
Solemn
View:
2501
You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn. ● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.
Solemn Accusation — Power Evaluation
Final Score: 64 ± 6 · Confidence: Medium
- Intrinsic: 64 · Deck: 63 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Floodgate/Control
Why it scores here
Solemn Accusation converts its Trap slot and LP into a reliable answer to any Spell/Trap activation: a 1500 LP option destroys the card and locks same-name activations for the turn, and a 3000 LP option banishes it and strips same-name cards from the opponent's hand and Deck. The score comes from interaction breadth and cheap deck construction, not from any board-building or combo ability, which the text and the empty combo evidence do not support. Its activation condition (revealing another face-down Trap for set-turn use) and the 2.26-copy average keep accessibility solid but not elite.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Live as a normal Trap and across 126 archetypes with 400 of 400 sampled decks running it, but set-turn use needs another face-down Trap (verified text, observed deck count). |
| Combo & Conversion | 15 | No recorded combos and the text builds no board; it only answers one activation (verified text, no combo evidence). |
| Resource Economy | 55 | The negated card is destroyed or banished at an LP cost, and the 3000 LP mode can remove same-name cards from the opponent's hand and Deck, a partial card-advantage swing (verified text, inferred value). |
| Effect & Interaction | 78 | Negates any Spell/Trap activation with two modes and a same-name lockout or banish, but cannot touch monster effects (verified text). |
| Material Utility | 5 | A Trap card cannot be used as Xyz, Link, Fusion, or other material (verified card type). |
| Resilience & Flexibility | 40 | A set Trap is removable before it resolves, and it is single-use, so resilience relies on the 3000 LP mode and the set-turn route (inferred). |
| Deck-Building Efficiency | 70 | No garnet or self-lock is stated, it runs in 1 to 3 copies at no restriction, and it has partner synergy with Droll and Ash Blossom (observed deck stats, inferred cost). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Floodgate/Control. Intrinsic ≈ 64, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Negates any Spell/Trap activation with a choice between a destroy-and-lock mode and a banish mode
- Cheap to run with a 2.26 copy average and no garnet restriction
- Broad archetype reach (126 distinct archetypes) and strong partner pairing with Droll & Lock Bird and Ash Blossom
Weaknesses
- Pays LP for every use, so the 3000 LP banish mode is expensive
- Cannot interact with monster effects, so Monster-based boards are not answered
- Set-turn activation needs another face-down Trap, and as a single-use card it adds no board presence
Counters / choke points
- Opponent can activate the card in response to it being set or flood it with multiple Spell/Trap activations
- Monster effects and Trap-destruction effects bypass it
Best use
Negation / Spell-Trap interaction. Decks: Branded, Light and Darkness Ritual, Sky Striker, Mulcharmy, Maliss. Suggested copies: 2.
Evidence & gaps
- Verified: Negates Spell/Trap activations for 1500 LP (destroy and same-name lockout) or 3000 LP (banish and opponent same-name hand/Deck banish); Trap card type, so it cannot be material; Legal in TCG, OCG and MasterDuel
- Observed: Appears in 400 of 400 sampled decks at an average of 2.26 copies; Present in 126 distinct archetypes, with 74.5% of decks in gameplay type 7
- Inferred: Set-turn activation is restricted to having another face-down Trap, which limits early use; Resource value is modest because the card is spent on each use
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies are assumed legal the 400 of 400 deck presence may reflect how the sample was selected, so it is treated as weak inclusion evidence






